
Systems
8 documented·7 confirmed·1 reported
The systems announced for ArcheAge Chronicles — housing, crafting, trade, open-world PvP and the rest — each with the official statement it rests on.
Not written yetCharacter progression
Character progression is documented for ArcheAge Chronicles. This page lists what has been said about it and where.
Updated 2025-08-01
ConfirmedCombat
Combat was rebuilt from scratch around combos, dodges and weapon-specific skills. What the studio has said about it since 2024, quoted and dated.
Updated 2026-09-05
ConfirmedCrafting and lifeskills
Crafting returns as a route through character growth rather than a side activity, fed by trade and sitting alongside hunting, gathering and farming.
Updated 2026-09-03
ConfirmedExploration and story
No glowing arrows, forgotten temples, and a story set fifty years after the first ArcheAge. What the studio has said about how you find things.
Updated 2026-09-03
Not written yetGliding
Gliding is documented for ArcheAge Chronicles. This page lists what has been said about it and where.
Updated 2026-08-27
ReportedGuilds
Guilds are in, but without territory, politics or power struggles. What the development team said about them in its August 2025 written answers.
Updated 2026-09-03
ConfirmedHousing
Housing returns with shared zones, interactive decor and housemates — and deliberately without the land rush of the original ArcheAge.
Updated 2026-09-03
Not written yetMounts
Mounts is documented for ArcheAge Chronicles. This page lists what has been said about it and where.
Updated 2024-10-31
ConfirmedPvP
Official September clips now describe Ranger–Warrior combat and party PvP. How that fits the removal of mass PvP, and which launch rules remain unknown.
Updated 2026-09-05
ConfirmedRaids and dungeons
Twenty-player raids and open-world bosses in the shared world; instanced dungeons built for teams of two to five. Both statements are official.
Updated 2026-09-03
ConfirmedTrade and caravans
Trade runs return with wagons and carts and regional goods, rescaled for solo and small groups instead of raid convoys and PvP blockades.
Updated 2026-09-05
Not written yetCharacter progressionCharacter progression is documented for ArcheAge Chronicles. This page lists what has been said about it and where.Updated 2025-08-01ConfirmedCombatCombat was rebuilt from scratch around combos, dodges and weapon-specific skills. What the studio has said about it since 2024, quoted and dated.Updated 2026-09-05ConfirmedCrafting and lifeskillsCrafting returns as a route through character growth rather than a side activity, fed by trade and sitting alongside hunting, gathering and farming.Updated 2026-09-03ConfirmedExploration and storyNo glowing arrows, forgotten temples, and a story set fifty years after the first ArcheAge. What the studio has said about how you find things.Updated 2026-09-03Not written yetGlidingGliding is documented for ArcheAge Chronicles. This page lists what has been said about it and where.Updated 2026-08-27ReportedGuildsGuilds are in, but without territory, politics or power struggles. What the development team said about them in its August 2025 written answers.Updated 2026-09-03ConfirmedHousingHousing returns with shared zones, interactive decor and housemates — and deliberately without the land rush of the original ArcheAge.Updated 2026-09-03Not written yetMountsMounts is documented for ArcheAge Chronicles. This page lists what has been said about it and where.Updated 2024-10-31ConfirmedPvPOfficial September clips now describe Ranger–Warrior combat and party PvP. How that fits the removal of mass PvP, and which launch rules remain unknown.Updated 2026-09-05ConfirmedRaids and dungeonsTwenty-player raids and open-world bosses in the shared world; instanced dungeons built for teams of two to five. Both statements are official.Updated 2026-09-03ConfirmedTrade and caravansTrade runs return with wagons and carts and regional goods, rescaled for solo and small groups instead of raid convoys and PvP blockades.Updated 2026-09-05
No page with this status in Systems.