
Twenty-player raids: the 2024 announcement
The latest published dungeon limit is four players, with solo play also possible. Don’s 15 October 2026 letter replaces the older reported two-to-five figure for these instances; it does not redefine every raid.
The developer diary of 10 October 2024 states it plainly: “The game offers content for all playstyles, including party play and twenty-player raids. Outside of progressing the main story, most PvE encounters can be accessed as both a solo player as well as a full-fledged party.”
That diary also names world events, open-world raid bosses and Crimson Rift. It does not establish whether every twenty-player encounter is an instance, so the raid figure should not be used as a dungeon party limit.
Documented facts
The documented account
On 15 October 2026, Don states that dungeons are instanced for the player or a party of up to four, with shared quest progress inside. Solo entry is possible. This newer primary source takes precedence over the two-to-five teams reported by Wccftech on 1 August 2025.
The same answer frames endgame as PvE-driven and deliberately not built on massive raids — with crafting, trading, lifeskills, housing and exploration presented as parallel paths of progression rather than as side activities.
Don announces Throne of Hinnon as a new high-level dungeon for the Next Fest demo and warns that the progression available in the demo will make it difficult. No exact entry level, full launch dungeon list or detailed Crimson Rift rules are supplied. This is an announced design, not a tested difficulty guide.
What this page establishes
- 2 confirmed source records.
- 1 reported source records.
- Statements retain the source level shown below.
- Coverage is dated 2026-10-15; later changes require a new review.
