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Raids and dungeons

Don’s 15 October update confirms solo dungeons or parties of up to four, shared quest progress and Throne of Hinnon for the demo. Older raid claims remain separate.

Page statusConfirmedSources and editorial reviewedLast updatedMain sourcesteamcommunity.com ↗
Illustration — not in-game footage
Last updated
2026-10-16
Evidence
3 source records
Page status
Editorial available
Category
Systems
First source
2024-10-10
Source coverage
2 confirmed · 1 reported
An archer and other fighters face a towering colossus in a forest; existing official combat illustration.
Official promotional image. © Kakao Games Corp. © XLGAMES Inc.

Twenty-player raids: the 2024 announcement

The latest published dungeon limit is four players, with solo play also possible. Don’s 15 October 2026 letter replaces the older reported two-to-five figure for these instances; it does not redefine every raid.

The developer diary of 10 October 2024 states it plainly: “The game offers content for all playstyles, including party play and twenty-player raids. Outside of progressing the main story, most PvE encounters can be accessed as both a solo player as well as a full-fledged party.”

That diary also names world events, open-world raid bosses and Crimson Rift. It does not establish whether every twenty-player encounter is an instance, so the raid figure should not be used as a dungeon party limit.

Documented facts

Each entry keeps the level of certainty recorded in the source data.
Confirmed
Raids and dungeons
The records below document this identity. No additional structured attributes are published on this page.
Evidence ↗

The documented account

Source-backed accountLimits remain explicit
Instanced dungeons: solo or up to four

On 15 October 2026, Don states that dungeons are instanced for the player or a party of up to four, with shared quest progress inside. Solo entry is possible. This newer primary source takes precedence over the two-to-five teams reported by Wccftech on 1 August 2025.

The same answer frames endgame as PvE-driven and deliberately not built on massive raids — with crafting, trading, lifeskills, housing and exploration presented as parallel paths of progression rather than as side activities.

Throne of Hinnon and the remaining unknowns

Don announces Throne of Hinnon as a new high-level dungeon for the Next Fest demo and warns that the progression available in the demo will make it difficult. No exact entry level, full launch dungeon list or detailed Crimson Rift rules are supplied. This is an announced design, not a tested difficulty guide.

What this page establishes

Available evidence
Documented
  • 2 confirmed source records.
  • 1 reported source records.
Scope
Method
  • Statements retain the source level shown below.
  • Coverage is dated 2026-10-15; later changes require a new review.

Chain of evidence

3 source records · 2 confirmed · 1 reported · How we establish what we publish
Every source this page rests on, with its recorded date and confirmation level. 3 source(s). These documentary notes remain in the language in which they were collected; they are not necessarily verbatim quotations.
Source note — wording preservedSourceDateStatusContext
The game offers content for all playstyles, including party play and twenty-player raids. Outside of progressing the main story, most PvE encounters can be accessed as both a solo player as well as a full-fledged party. … players can engage in world events, tackle open-world raid bosses, and experience iconic game modes like the Crimson Rift.steamcommunity.com ↗ConfirmedOfficial communication
Rather than requiring large raid groups, our instanced PvE experiences are built around 2–5 player teams, designed to be approachable without sacrificing depth or difficulty.wccftech.com ↗ReportedPress report
Dungeons are one more of those tests. They're instanced just for you or your party of up to four, quest progress is shared inside, and you can take one on solo if you'd rather.steamcommunity.com ↗ConfirmedOfficial communication
Source note — wording preserved
The game offers content for all playstyles, including party play and twenty-player raids. Outside of progressing the main story, most PvE encounters can be accessed as both a solo player as well as a full-fledged party. … players can engage in world events, tackle open-world raid bosses, and experience iconic game modes like the Crimson Rift.
Date
Status
Confirmed
Context
Official communication
Source note — wording preserved
Rather than requiring large raid groups, our instanced PvE experiences are built around 2–5 player teams, designed to be approachable without sacrificing depth or difficulty.
Date
Status
Reported
Context
Press report
Source note — wording preserved
Dungeons are one more of those tests. They're instanced just for you or your party of up to four, quest progress is shared inside, and you can take one on solo if you'd rather.
Date
Status
Confirmed
Context
Official communication

Source timeline — Raids and dungeons

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